RockShadow HandsScissors

Easy to learn. Impossible to master.

Everyone knows Rock-Paper-Scissors. Shadow Hands transforms the classic game into a fast-paced duel where every move matters. Build your strength with Power-Up cards, unleash devastating Special techniques, and strike at the perfect moment. One clever play can turn the tide of battle!

The Way of Jan Ken

じゃんけんぽん

Long before it became a playground game, Rock-Paper-Scissors had a different name and a deeper purpose. In Japan it was called jan-ken — and among the warrior class, it carried real weight.

Samurai lived by a code that valued honour above all else. Drawing a blade meant consequences — for both sides. When two warriors reached an impasse that didn't warrant bloodshed, they could settle it with jan-ken: a contest of reading, timing, and nerve. No swords. No violence. Just two hands and the courage to commit.

The game arrived in Japan from China during the 17th century, evolving from older hand games like sansukumi-ken — the “three-way deadlock” where each choice beats one and loses to another. By the Edo period, jan-ken had spread through every level of society, from daimyo courts to merchant houses to the streets of Kyoto.

What made it endure wasn't luck — it was psychology. The best players read their opponents: watching for patterns, exploiting hesitation, disguising intent. A split-second decision that revealed character.

Shadow Hands takes that core idea — the reading, the bluffing, the commitment — and builds a full duel around it. Every throw still matters. But now you have cards to shape the battlefield, specials to shift the odds, and twelve hit points standing between you and defeat.

How It Works

Setup

Each player starts with 12 HP, a hand of cards, and one of each stance — Rock, Paper, and Scissors. Draw from a 24-card deck of Power-Ups and Specials.

Play Cards

Play stance cards publicly to boost your Rock, Paper, or Scissors score. Play special cards face-down for surprise effects that trigger during combat.

Throw & Resolve

Both players simultaneously throw Rock, Paper, or Scissors. The winner deals damage equal to their stance score. Specials modify the outcome. First to 0 HP loses.

Special Techniques

Shield

Block all incoming damage

Parry

Block and reflect half damage back

Strike True

Double your damage output

Bandage

Heal 2 HP after combat resolves

Last Breath

Survive lethal damage at 1 HP

Momentum

Win to play 3 cards next turn

Unstoppable

Damage ignores Shield and Parry

All In

+3 damage if you win, 2 self-damage

Chaotic Blade

+2 if opponent stances are equal

Yomi

Win to see hand and force a discard

12 Fighters. 5 Rivalries.

The Samurai and the Ronin are yours from the start. Unlock DLC character packs to play as legendary rivals — each with a full custom deck and unique mechanics.

Free

The Samurai & The Ronin

The balanced base characters. 12 HP, equal stances, full access to all 10 base specials. Master the fundamentals before branching out.

DLC

Sword Saints

Musashi & Kojiro

Two legendary swordsmen — Musashi adapts and improvises, Kojiro pursues perfect form.

DLC

Blood & Silver

Dracula & Van Helsing

The eternal rivalry — Dracula drains life and rises from the grave, Van Helsing strikes with holy fury.

DLC

Mind Games

Sherlock & Moriarty

The battle of wits — Sherlock deduces and reveals, Moriarty traps and schemes from the shadows.

DLC

Outlaws

Robin Hood & Sheriff

The fight for Sherwood — Robin steals stances and ambushes, the Sheriff taxes and crushes rebellion.

DLC

Spark of Genius

Tesla & Edison

The war of currents — Tesla chains volatile experiments, Edison controls with methodical precision.

Ready to Duel?

Play free in your browser with the base characters, or grab a Duel Pack to unlock new fighters and deck-building.